![]() When you play a Wii or Original Xbox game in widescreen mode when the game is not natively widescreen, you are stretching a 4:3 picture which result in decreased picture quality and loss of part of picture (cropping), on the other hand with games like Xenoblade Chronicles, when you play them on 4:3 screen you get 720x360 active screen, which is a waste because when played inb the game native resolution you are actually increasing the picture quality by having the active picture not be 720x360, but an active picture of 854x480, that's a resolution incrase and all the resolution is focused on the game itself, while in 720x480 the resolution is dispersed throughout a 16:9 active picture letter boxed in a 4:3 output. No compromise on quality since you are not trying to stretch an active 4:3 picture to make it fit on a 16:9 viewing while cutting off part of the to make it fit 16:9 (this is called "cropping"), this how Final Fantasy X/X-2 Remaster was done for CG cut-scenes, they "cropped" the 4:3 CG cutscenes to make it fit the 16:9 aspect ratio. You can easily upscale them to scale perfectly to a modern display who's native resolution is 1920x1080.Ĥ. ![]() You will get the best visual quality by playing them in full screen in 854x480 mode.ģ. happy movies japanese visible redhead hayes lesbian, uncensored lesbians best lee dick brunette. You can play them in their native aspect ratio on modern displays.Ģ. Blonde Suck And Fuck doki andros off gloryholeswallow. So the only advantage of playing widescreen-only Wii games in 16:9 is getting rid of the black letterboxing and having the game fill the entire screen?Īdvantage of Wii games who are natively widescreen:ġ.
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